49 years ago - Bloodwynd is born within a private community of pacifist magic users.
26 years ago - 23-year-old Bloodwynd, having mastered his study of necromancy, inherits the Blood Gem when his father dies & becomes the keeper of it's power.
13 years ago - 36-year-old Bloodwynd is overpowered by the demon Rott, who has used the Blood Gem to escape his imprisonment. Under the demon's control, he begins to amass magical power.
11 years ago - 38-year-old Bloodwynd battles Martian Manhunter, who perceives the Demon Rott's influence and frees him.
9 years ago - 40-year-old Bloodwynd first begins to use his magic to protect people, ultimately preserving magical balance.
5 years ago - 44-year-old Bloodwynd is injured in the battle with Doomsday, and withdraws from the Justice League into his own magical realms to tend to his magics.
1 year ago - 48-year-old Bloodwynd participates in the 5th Shadowpact, forging the spells that allowed Maggeddon to manifest in our reality where he can be stopped by the collected heroes of Earth. With her team disbanded, he retreats into the Paths Beyond with June Moon, exploring the realms of magic.
Bloodwynd is a absolutely stellar character concept that hasn't ever been used correctly. His look is classic, as evidenced by just how beloved he is by cosplayers and custom figure builders alike. He was a member of the Justice League during the Death of Superman, but even that run with the character was later revealed to be Martian Manhunter in disguise. Even despite this, it's really easy to see the excellent character here, and it seems simple enough to re-imagine him as a integral part of the world.
The most important concept to firmly establish with Bloodwynd is his status as a protector of magical balance. There are several similar characters with a similar purpose out there, most notably Doctor Fate, but the fact that Bloodwynd is very specifically a necromancer and wielder of the spirits of the dead certainly makes him stand out on his own. His history with the Demon Rott is already cannon, but we can use it to make him a former Martian Manhunter villain, which helps explain his ties to that character.
His actual origins include talk of his slave ancestors, which is a little heavy handed for my taste. They supposedly MADE the Blood Gem, but implying that slaves were practitioners of powerful mysticism is more than a little dehumanizing. Making his particular family keepers of an ancient talisman feels a bit better, and also explains their heightened connection to magic.
We've added Bloodwynd to the Shadowpact, primarily because we can't come up with a single reason for him to not have been there in the first place. He's one of the best examples of magic weilder - as - superhero in comics. Once the 5th Shadowpact is cast it actually feels really organic to have him become Enhantress's companion, they're both cool characters that could grow interestingly together.